000 02001 a2200301 4500
001 1138460974
005 20250317100407.0
008 250312042020GB eng
020 _a9781138460973
037 _bTaylor & Francis
_cGBP 175.00
_fBB
040 _a01
041 _aeng
072 7 _aKJMP
_2thema
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072 7 _aBUS041000
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072 7 _aBUS000000
_2bisac
072 7 _a658.404
_2bisac
100 1 _aIan Stokes
245 1 0 _aMicro-Projects
_bSix Exercises for Developing Project and Team Skills
250 _a1
260 _aOxford
_bRoutledge
_c20201218
300 _a126 p
520 _bA project is more than an assembly of methods, tools and resources. Projects often seem to have a soul. They require dedication, belief and commitment. The only way to gain experience of a project, assess and develop the skills associated with it is to live through it. The six micro-projects in this collection highlight the kinds of skills typical of creative project teams. They can be used to practise: � team working in a project environment � working as a team to satisfy a need expressed in terms of time, cost and quality � the skills associated with creativity, problem solving and team leadership � the guiding principles for tackling projects creatively. The collection includes the following games: Eggbox is a creative project that emphasizes idea generation; Ironbridge simulates a scenario in which consortia explore the specifications of a construction project; Tower of Straws produces a situation in which change is frequent and normal; Domino Race is based on an imaginative design project that needs to reflect operational constraints; Catapult is an all-day task offering a complete project management experience and, finally, the Autonomous Team Activity encourages productivity and initiative in the project team.
999 _c1937
_d1937