| 000 | 02001 a2200301 4500 | ||
|---|---|---|---|
| 001 | 1138460974 | ||
| 005 | 20250317100407.0 | ||
| 008 | 250312042020GB eng | ||
| 020 | _a9781138460973 | ||
| 037 |
_bTaylor & Francis _cGBP 175.00 _fBB |
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| 040 | _a01 | ||
| 041 | _aeng | ||
| 072 | 7 |
_aKJMP _2thema |
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_a658.404 _2bisac |
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| 100 | 1 | _aIan Stokes | |
| 245 | 1 | 0 |
_aMicro-Projects _bSix Exercises for Developing Project and Team Skills |
| 250 | _a1 | ||
| 260 |
_aOxford _bRoutledge _c20201218 |
||
| 300 | _a126 p | ||
| 520 | _bA project is more than an assembly of methods, tools and resources. Projects often seem to have a soul. They require dedication, belief and commitment. The only way to gain experience of a project, assess and develop the skills associated with it is to live through it. The six micro-projects in this collection highlight the kinds of skills typical of creative project teams. They can be used to practise: � team working in a project environment � working as a team to satisfy a need expressed in terms of time, cost and quality � the skills associated with creativity, problem solving and team leadership � the guiding principles for tackling projects creatively. The collection includes the following games: Eggbox is a creative project that emphasizes idea generation; Ironbridge simulates a scenario in which consortia explore the specifications of a construction project; Tower of Straws produces a situation in which change is frequent and normal; Domino Race is based on an imaginative design project that needs to reflect operational constraints; Catapult is an all-day task offering a complete project management experience and, finally, the Autonomous Team Activity encourages productivity and initiative in the project team. | ||
| 999 |
_c1937 _d1937 |
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